First Cerberus X steps
Skid spills some source...
Main
We begin with the smallest Cerberus X program.
Function
Main
()
Print
"Hello"
End
In which, with the HTML5 target selected, we verify we are able to create and view our Cerberus X developments.
To learn more about the Main entry point of a program make sure you read the Programs and Declarations section of the Language reference.
Game App
We now build a mojo App which we call Game (in Cerberus X class names are typically capitalized).
Import
mojo
Class
Game
Extends
App
Method
OnCreate
()
Print
"hello"
End
End
Function
Main
()
New
Game
()
End
A mojo App is used to provide us methods of input, graphics and sound. The framework above creates a single App using the Game class definition.
Spiral animation
With our game object defined we extend the basic Update and Render parts of the app.
The minimum requirements for an animating Cerberus X application are an App implementing the methods:
- OnCreate must call SetUpdateRate
- OnUpdate can use mojo input commands
- OnRender can use mojo drawing commands
The following draws an animated spiral shape using the DrawPoint command.
Import
mojo
Class
Game
Extends
App
' radial sprial with axis aligned phase
Function
DrawSpiral
(
clock
)
Local
w
=
DeviceWidth
/
2
For Local
i
#=
0
Until
w
*
1.5
Step
.2
Local
x
#,
y
#
x
=
w
+
i
*
Sin
(
i
*
3
+
clock
)
y
=
w
+
i
*
Cos
(
i
*
2
+
clock
)
DrawPoint x
,
y
Next
End
Field
updateCount
Method
OnCreate
()
Print
"spiral"
SetUpdateRate
60
End
Method
OnUpdate
()
updateCount
+=
1
End
Method
OnRender
()
Cls
DrawSpiral updateCount
DrawSpiral updateCount
*
1.1
End
End
Function
Main
()
New
Game
()
End
Each spiral drawn by the program begins at the middle of the screen and spirals out using the Maths functions Sin and Cos.
Here is the final application: